Monday, January 5, 2009

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Abbotsford Slopitch League Rules
Contact Us | Game Rules | League Rules | Policy Manual | Parks/Maps

Uniforms

All players on a team must wear Uniforms (shirts) with alike team logo. Shirts can be a different color as long as the team logo is consistent. All uniform tops (shirts)must have a number that is no smaller than 4 inches in height and width. Ball caps are not mandatory but if worn must be the same colour and style.

If a player does not have a uniform with the same logo he/she will not be able to play.

This will be monitored by umpires and league officials to ensure compliance.

Pre-Game Warm-up

Batting practice may be taken on the infield but not in fair territory. Hitters and pitchers must be in foul territory. Hitting must stop while umpires put out the bases.

Batting practice against a fence is prohibited.

Alcohol Consumption

There is to be no alcohol consumed on the field or in the dugouts at any time during a game. Players violating this rule will be ejected from the game immediately.

Time Allocation

Each game is allotted one hour and twenty minutes to complete. No new inning will begin after one hour and ten minutes. There will be a ten-minute grace period for the 6:30pm games only.

Mercy Rule

The mercy rule will be the same as SPN mercy rule of 12 or more runs.

Points

Winners of games are credited with two points, ties are credited with one point. Teams tied after seven innings will continue, if there is still time remaining, using the SPN International Tiebreaker Rule.

Umpires will submit the results of each game to the designated statistician.

Rules of Play

The league recognizes the 2008 SPN rulebook as it official rules with the exception of any rules specifically outlined in this manual. Some notable exceptions are as follows:

  • All registered players on the bench during league games must bat unless injured. During the league playoff tournament teams may use SPN tournament rules or league rules for their line-ups.
  • Defensive substitutions can be made at any time during the game as long as the players are in the starting line-up.
  • The league supplies two new balls, two used balls and the umpires for each game. Teams are responsible to retrieve balls hit out of play and supply more balls if needed.
  • There will be no metal cleats or exposed metal on footwear worn by players. Automatic ejection applies to anyone in violation.
  • Courtesy runners will be to a maximum of three per game for the Men's and Women's Divisions.  The Masters Division allows seven courtesy runners per game.  A person may only run once as courtesy runner throughout the course of a game in all divisions.
  • A team will legally be allowed to start a game with nine players from the official start time of the game. If a team starts a game with only nine players they are eligible to add a tenth player during play as long as they have not batted through the lineup. An automatic out will NOT be recorded where the last player in the batting order would have batted.
  • Any team that starts a game with only ten available players, but loses a player due to an injury will be allowed to complete the game with nine players. The player that was removed is ineligible to re-enter the game. The player's position in the order is not recorded as an automatic out for the balance of the game. If a player is ejected from a game this rule does not apply and the game is forfeited.
  • Division "A" and Masters will be using the "Match plus 2" homerun rule. All other divisions will be using "Match plus 1"
  • If a player is ejected from a game and his/her team still has 10 or more players his/her position in the batting order will be recorded as an automatic out for the remainder of the game.
  • Womens Divisions "A" and "B" will use a "live" homeplate and Womens Division "C" will use a committment line.
  • Womens Divisions "C" will use a 5 run maximum per inning format.  The inning that the umpire declares is the LAST will be an open inning.
  • The Masters Mens division will use the committment line and scoring line as outlined in the SPN Rule Book.

Umpire Concerns

Any comments concerning umpires conduct or actions should be forwarded to Bob Coghill cogs50@hotmail.com.

Ejection and Suspensions

Any player ejected from a game by an umpire will result in an automatic suspension from the next scheduled game, to which there is no appeal. If a player is ejected from two (2) games during a season he/she will be automatically suspended for the next five (5) scheduled games, to which there is no appeal. A further ejection will result in a player review by the suspension committee. The suspension committee will review each and every ejection to determine if a further suspension is warranted.

Any player ejected from a game for excess verbal or any physical abuse of an umpire will receive a minimum five (5) game suspension.  The player may appeal the suspension to the league executive.  The player is suspended from their next scheduled game even if he/she appeals the suspension.

Protest Procedure

At the time of the incident, notify the umpire and opposing coach that the game is now under protest at that specific point in the game. Indicate this on the score sheets.

A written submission outlining the specifics of the protest must be delivered to the league president within 24 hours of the protest. Included in the written protest must be the description of the incident and what rule(s) your protest is based upon. A $150 bond must accompany your written submission, which will be returned if you win your protest.

Within 72 hours of receiving the protest, the committee will meet with all parties and determine the outcome of the protest. All decisions by the committee will be final and kept on record by the league. Protests can be emailed to cogs50@hotmail.com.

Playoffs

Highest ranked team will have choice of home or away throughout the entire playoffs. The final rankings when teams are tied in a division will be decided by the following:

a) Win-loss record. ( Whatever team has the most wins)
b) If necessary, win-loss record between tied teams (if all tied teams have played each other equally).
NOTE: If one team has defeated all the other tied teams, that team will automatically be placed
highest of the tied teams. If one team has been defeated by all the other teams, that team will be
placed lowest of the tied teams.
c) If all tied teams have not played each other equally, plus-minus determines finish.
d) If necessary, plus-minus record between tied teams (if all teams have played each other equally).
e) If necessary, total runs scored.
f) If necessary, total runs allowed.
g) If still tied, flip a coin.

 

 

 

Team Schedules
2008 Schedules have been posted to find your team schedule - click here

 
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