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Abbotsford Slopitch League Rules
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Uniforms
All players
on a team must wear Uniforms (shirts) with alike team logo. Shirts can be a different color as long as the team logo is consistent.
All uniform tops (shirts)must have a number that is no smaller than 4 inches
in height and width. Ball caps
are not mandatory but if worn must be the same colour and style.
If a player
does not have a uniform with the same logo he/she will not be able
to play.
This will
be monitored by umpires and league officials to ensure compliance.
Pre-Game Warm-up
Batting practice may be taken on the infield but not in fair territory. Hitters and pitchers must be in foul territory. Hitting must stop while umpires put out the bases.
Batting practice against a fence is prohibited.
Alcohol Consumption
There is to be no alcohol consumed on the field or in the dugouts at any time during a game. Players violating this rule will be ejected from the game immediately.
Time Allocation
Each game is allotted one hour and twenty minutes to complete. No new inning will begin after one hour and ten minutes. There will be a ten-minute grace period for the 6:30pm games only.
Mercy Rule
The mercy rule will
be the same as SPN mercy rule of 12 or more runs.
Points
Winners
of games are credited with two points, ties are credited with one
point. Teams tied after seven innings will continue, if there is
still time remaining, using the SPN International Tiebreaker Rule.
Umpires will submit the results of each game to the designated statistician.
Rules of Play
The league
recognizes the 2008 SPN rulebook as it official rules with the exception
of any rules specifically outlined in this manual.
Some notable exceptions are as follows:
- All registered players on the bench during league
games must bat unless injured. During the league playoff tournament
teams may use SPN tournament rules or league rules for their line-ups.
- Defensive substitutions can be made at any time
during the game as long as the players are in the starting line-up.
- The league supplies two new balls, two used balls
and the umpires for each game. Teams are responsible to retrieve
balls hit out of play and supply more balls if needed.
- There will be no metal cleats or exposed metal
on footwear worn by players. Automatic ejection applies to anyone
in violation.
- Courtesy runners will be to a
maximum of three per game for the Men's and Women's Divisions.
The Masters Division allows seven courtesy runners per game.
A person may only run once as courtesy runner throughout the course
of a game in all divisions.
- A team will legally be allowed to start a game
with nine players from the official start time of the game. If
a team starts a game with only nine players they are eligible
to add a tenth player during play as long as they have not batted
through the lineup. An automatic out will NOT
be recorded where the last player in the batting order would have
batted.
- Any team that starts a game with only ten available
players, but loses a player due to an injury will be allowed to
complete the game with nine players. The player that was removed
is ineligible to re-enter the game. The player's position in the
order is not recorded as an automatic out for the balance of the
game. If a player is ejected from a game this rule does not apply
and the game is forfeited.
- Division "A" and Masters will be using the "Match
plus 2" homerun rule. All other divisions will be using "Match
plus 1"
- If a player is ejected from a game and his/her
team still has 10 or more players his/her position in the batting
order will be recorded as an automatic out for the remainder of
the game.
- Womens Divisions "A" and "B" will use a "live"
homeplate and Womens Division "C" will use a committment line.
- Womens Divisions "C" will use a 5 run maximum
per inning format. The inning that the umpire declares is
the LAST will be an open inning.
- The Masters Mens division will use the committment
line and scoring line as outlined in the SPN Rule Book.
Umpire Concerns
Any comments
concerning umpires conduct or actions should be forwarded to Bob
Coghill cogs50@hotmail.com.
Ejection and Suspensions
Any player ejected
from a game by an umpire will result in an automatic suspension
from the next scheduled game, to which there is no appeal. If a
player is ejected from two (2) games during a season he/she will
be automatically suspended for the next five (5) scheduled games,
to which there is no appeal. A further ejection will result in a
player review by the suspension committee. The suspension committee
will review each and every ejection to determine if a further suspension
is warranted.
Any player
ejected from a game for excess verbal or any physical abuse of an
umpire will receive a minimum five (5) game suspension. The
player may appeal the suspension to the league executive.
The player is suspended from their next scheduled game even if he/she
appeals the suspension.
Protest Procedure
At the time of the incident, notify the umpire and opposing coach that the game is now under protest at that specific point in the game. Indicate this on the score sheets.
A written submission outlining the specifics of the protest must be delivered to the league president within 24 hours of the protest. Included in the written protest must be the description of the incident and what rule(s) your protest is based upon. A $150 bond must accompany your written submission, which will be returned if you win your protest.
Within 72
hours of receiving the protest, the committee will meet with all
parties and determine the outcome of the protest. All decisions
by the committee will be final and kept on record by the league.
Protests can be emailed to cogs50@hotmail.com.
Playoffs
Highest ranked team will have choice of home or away throughout the entire playoffs. The final rankings when teams are tied in a division will be decided by the following:
a) Win-loss record. ( Whatever team has the most wins)
b) If necessary, win-loss record between tied teams (if all tied teams have played each other equally).
NOTE: If one team has defeated all the other tied teams, that team will automatically be placed
highest of the tied teams. If one team has been defeated by all the other teams, that team will be
placed lowest of the tied teams.
c) If all tied teams have not played each other equally, plus-minus determines finish.
d) If necessary, plus-minus record between tied teams (if all teams have played each other equally).
e) If necessary, total runs scored.
f) If necessary, total runs allowed.
g) If still tied, flip a coin.
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